
It makes a halfway decent opener for a support Jester now: pop a halfway decent attack round 1, spend the rest of the fight spamming Inspiring Tune from the back. The scoot back is probably for the best-it was never an attack you wanted to spam anyhow due to debuffs. It’s an AOE, and while the damage is a little low for a 2-slot AOE (with fiddly targeting, at that) all it takes is a single bleed tick to boost it to downright respectable levels. A basic attack, and the Jester’s only way to reliably hit the front row (or attack at all from the back.) Not sure why it needs to scoot the Jester forward still-makes a back row support Jester nearly unplayable since he can’t attack at all without losing Inspiring Tune, which is best used at the end of combat when things are under control. They’re badly hamstrung by positioning requirements, and while they have some tools to reposition they’re just not good enough-some of the Jester’s abilities take multiple turns to set up with not nearly enough payoff.ĭirk Stab: Borderline to solid. They can sort of carry their weight as mid-rank bleed DPS with minor utility or as back row pure support characters, but there are still large parts of their build that just don’t work.

I’ve had more success with Jesters on this patch than I would have given them credit, but they’re still not quite there.

The jester is a joke character in more ways than one, but at least he’s very slightly better now.
