
Next step I want to add basic color to my car. New layers added as a copy and your models appears more dark. If you need more dark Occlusion then you can add once more or just copy and paste on the layer name ‘AmbientOcclusion’, click Duplicate icon on the layers window below. Pay attention the layer on the right bottom side on your screen (default position), there’s a layer automaticaly added ‘AmbientOcllusion’ since you did previous step. Let 3d coat calculate for you for a sec.Īnd this is my Mustang after occlusion applied. Leave the default options but you can change any light count number.

First thing I usually to do is adding Occlusion to express the shadow around my object. You can rename it.Īfter your model appear on the screen, you may have a flat white on it. UV Set Name from picture above are the same material slot name on 3ds Max or Maya or anything else you using. But this tutorial I leave them as default options checked already and choose 2048 x 2048 for texture size. Next pop-up window is the option whether for texture size or any software preset you need.

obj format.Ĭlick File > Import > Model for Per Pixel Painting In this case study pretend I want to have this Mustang done for video game assets. If you Photoshop user, then you might not have any technical difficult on 3d Coat, its almost same. This tutorial I using my own model, complete with unwrapped in 3ds Max.Īny mesh you can import from low to high for game or movie whatsoever. You can import it before you unwrapped it but please keep in mind, an automatic unwrap system on 3d Coat may not giving results as you want. Now after you install the software, All you need to do is import your mesh. I’ve made the Mustang for this tutorial, please download the Mustang free here This tutorial may not cover all the software features but hope this might help. Some of my works done in 3d Coat for retopo and texturing.
